In 2008, Sunkist Soda wanted to become the facilitator of social interactions among teens by providing experiences that would make Sunkist a part of their lifestyle.
To accomplish this goal, I leveraged MTV’s Virtual Worlds (vMTV), a social-networking property that had 2.3 million registered users and seamlessly combined linear TV, 3D technology, live/experiential and social networking. vMTV allowed the MTV audience to interact with Sunkist on multiple occasions, connect to the brand in unexpected ways, and ultimately transform their connection to Sunkist.